ART DIRECTOR
CRYPTIC
Managed and led a team of artists that included concept artists, environment artists,character modelers, animators, VFX artists and UI artists.
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Acted as the main art contact with Wizards of the Coast and facilitated the art approval process.
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Worked with our internal outsource department to deliver assets from outside vendors.
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Worked alongside producers to manage the entire art pipeline and provided art direction for marketing assets.
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Provided hands-on direction, documentation, style guides and storyboards to inspire the team and drive visuals. Delivered constructive feedback and performance evaluations.
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Created processes to maintain consistency and quality from concept to final production.
LEAD VFX ARTIST
CRYPTIC
Managed and maintained vision and consistency of visual FX through direction, inspiration and hands-on authoring.
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Authored VFX using Cryptic’s internal editors and scripts.
SENIOR VFX ARTIST
CRYPTIC
Worked closely with the VFX lead to create intricate and outlandish VFX for the Magic: Legends game.
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Assisted in the Development of a “Niagara competitive” FX editor.
ART DIRECTOR
GAZILLION
Managed and led a team of 20+ concept artists, character modelers, technical artists, environmental artists, UI artists, VFX artists, and graphic designers. Responsible for hiring and overall structuring of the team.
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Facilitated art approval process with Marvel and managed outsource vendor relationships. Managed entire art pipeline with creative director and producers. Provided art direction for marketing assets.
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Provided hands-on direction, documentation, style guides and storyboards to inspire team and drive visuals. Delivered constructive feedback and performance evaluations.
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Created processes to maintain consistency and quality from concept to final production.
LEAD VFX ARTIST
GAZILLION
Managed and led a large team of VFX artists.
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Used the Cascade particle system editor, Kismet and material editor in Unreal 3 to produce visual effects for characters, environments and cutscenes.
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Worked closely with the art director to maintain vision and consistency of visual FX through direction, inspiration and hands-on authoring.
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Worked with programmers to develop core tools and techniques and establish the foundation of the VFX department.
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Worked closely with producers to manage the VFX Pipeline.
SENIOR ARTIST
ACTIVISION [Toys for Bob]
Created concepts for environments and props. Modeled, textured and lit environments.
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Worked closely with art directors and technical artists to create tools and establish the VFX pipeline for the game Skylanders.
VFX ARTIST
ACTIVISION [Shaba]
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Used proprietary particle system editors to construct visual effects for runtime characters and cinematic cutscenes.
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Worked closely with programmers to establish VFX tools for the game Spider-Man:Web of Shadows
LEAD ENVIRONMENT ARTIST
ACTIVISION [Shaba]
Managed and lead a small team of environment artists for the game Shrek Super Slam. Worked closely with the Art Director to maintain vision and consistency through direction, inspiration and hands on authoring.
ENVIRONMENT ARTIST / LEVEL DESIGNER
ACTIVISION [Shaba]
Concepted, modeled, textured, lit and designed realistic levels for Tony Hawk and Wakeboarding unleashed as well as the stylized environments of Shrek.
TEXTURE ARTIST
ELECTRONIC ARTS
Created textures for The World is Not Enough. This game was released as Agent Under Fire.