Learning how to Zbrush, Y'all. Part 1
- nickelslick
- 7 days ago
- 3 min read
During my career I have been lucky enough to work in a multitude of disciplines. However, the discipline that I have the least experience in is character modeling. So I decided to remedy that.
While I have dabbled in character modeling in the past this is the first time seriously using ZBrush. I have to say, I am loving it. I should have done this earlier...
I knocked out some "quick" head sculpts to get familiar with the basics of sculpting and Zbrush interface nuances.
My first sculpt was basically me fumbling around the tools. I used the basic Standard, Move, and Clay Buildup brushes as well as the CurveTubeSnap for the hair. I think my biggest obstacle was figuring out how to rotate the object in the viewport.


With my second head sculpt I discovered the DamStandard brush. I spent way to long on the hair.

I had a very specific hair style I was trying to accomplish with my third head sculpt. I decided to try using the FiberMesh feature. Everything was going swimmingly until I tried to render out a very expensive set up. After that the rendering broke and for some reason I can not get the FiberMesh or rendering to work anymore. Instead of spending time troubleshooting it I decided to move on to my next head sculpt. Once I figure out what I broke I will revisit this one and finish the hair.

For my fourth head sculpt I wanted to dive into brush alphas so I decided to go with an Orc. Nothing fancy, just your basic orc. I was watching the Fallout series when I got to the hair and was inspired by the ghoul gang outside New Vegas. Suddenly, my basic orc had a bit of a personality.

I started the hair in the same I did my first two head sculpts. However, it did not quite mesh with the more realistic look that the skin textures gave me so I switched my process about halfway through. You can still see the "tube" shapes a bit. Not sure if I like that or not...

This is also the first sculpt were I used any kind of organized process. I blocked everything out with DynaMesh at 128. I then went back in with DynaMesh at 256 to further sculpt out the details. I then cleaned everything up with ZRemesher, divided the geometry and ProjectAll-ed it a few times to maintain the detail. Finally I went in on the divided mesh for the final details including the skin textures from playing around with the brush alphas.

However, the repetition of going back over the 128 Dynamesh settings with a higher resolution started feeling like a slog and I started to get distracted. That can really be dangerous for me once I start incorporating materials into the process. I think for my next sculpt I am going to start out my blocking phase with 256 DynaMesh and see how that goes.

Overall, I liked this sculpt even though there are parts that could be more polished. I obviously chose not to do any eyes yet. I will tackle those when I get into the materials.
I budgeted myself for three months of ZBrush. These images are the result of the first three weeks. I hope to post more stuff as I get deeper into it.
Thank You for reading this post. Thank You Very Much.
Orck-A-Billy has left the building







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