Learning how to ZBrush Y'all. Part 2
- nickelslick
- Jan 27
- 2 min read
Had some time to jump back into ZBrush and play around with POlypaint on my first sculpt.

Of course this also meant playing around with the materials. I used a standard skin material with a few tweaks. The eyes are the toy plastic material, also with a few tweaks.

I decided to straight paint the eyes with polypaint which was probably a mistake. Dont think I am ever going to do that again. I might try laying down a texture next time around before actually sculpting a full-on eye.

The hair is a mess, literally. It was kind of mishmash of stylistic and realistic so none of the materials really looked right. I ended up going with a modified Soft Plastic material and painted the dark color on top of a blue-ish white. Its interesting but not quite right.

As you can see I started playing around with rendering as well. Nothing to crazy. Just kept it to one light that I moved around to try and keep that specular reflection on the eye. In the future I need to pay closer attention to the differences when you render. I liked some of the redder areas in the preview but they disappeared a bit when rendering.

I tried "painting" a different material on the lips but it was hard for me to control the rendered result vs the preview so I decided against it this time around. I will give it a shot on the next try.

Overall I was fairly happy with the results here. I look forward to getting into Substance painter at some point but its pretty fun just seeing what ZBrush can do out the box.







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